[ USE CASE / GAME AUDIO + LOCALIZATION ]
Remote directed voiceover recording for game localization teams .
Every language, every take, one pipeline. The actor clicks a link and records in the browser -- no install, no Source-Connect seat, no setup call. Takes are slated, counted, and circled as they land, and the whole session leaves as one bundle your audio team drops straight into the DAW.
full feature set * guests join in-browser, no install
[ THE PROBLEM ]
Remote VO for games still runs on rigs, seats, and folder chaos .
The guest seat tax
Source-Connect works -- when both ends own it, configured it, and the session gods smile. For a one-off talent in another country, you're either buying a seat, booking a local studio, or settling for a Zoom scratch that somehow ships.
A hundred lines, three characters, zero structure
Long localization sessions produce hundreds of takes across characters and retakes. When the recorder doesn't know what a take is, somebody rebuilds the session in a spreadsheet afterward -- matching files to lines by ear.
The handoff eats a day
Renaming files, hunting the circled read, matching takes against the script revision that changed mid-session. The editor's first day on your session is spent reconstructing it.
[ THE ANSWER ]
What a directed session looks like when the recorder understands takes .
Talent joins from a browser, anywhere
Send a link. The actor records at 48kHz on their own machine -- capture quality never depends on the call. No install, no seat, no local studio booking.
Slate, count, circle -- live
Every take is slated and labeled as it happens: take, alt read, pickup, circle take, buy. The take list builds itself while you direct.
Scripts that keep up with the session
Push a revised script mid-session and talent snaps to the new version without stopping the take. The bundle records which version each read was against.
Bit-perfect stems, three formats
32-bit float WAV for the purists, 24-bit WAV for compatibility, FLAC for the archive -- per participant, straight from the talent's machine.
One bundle to the edit bay
Stems, the circled-take list, the marker CSV, script versions, talent roster, and FCPXML/AAF for the timeline -- one TAR, nothing to reconstruct.
NDA-grade by default
Per-session AES-256 encryption, audit log, and crypto-shred on delete. Unannounced titles stay unannounced.
[ THE SPECS ]
Hard numbers, not slogans .
- 48kHz capture -- 32-bit float + 24-bit WAV + FLAC stems
- Slate labels: take, alt read, pickup, circle take, buy
- Script versioning mid-session -- swap without stopping the take
- Editor bundle: stems + takes + markers + roster + FCPXML/AAF in one TAR
- Guests join in the browser -- no account, no install
- Per-session AES-256 encryption + crypto-shred
- Up to 8 participants -- director, talent, engineer, observers
- $299/mo Studio: 40 studio hours, 5 seats -- guests never count as seats
[ RUN THE PILOT ]
Run one session against your current pipeline.
Pick Studio ($299/mo), book a directed session with real lines from a real build, cue your talent, circle the takes. Hand the bundle to your audio team and let them judge the handoff -- the stems make the case.
[ NOT A FIT IF... ]
We're a bad fit if.
- --You need in-engine integration -- we stop at organized stems; Wwise/FMOD implementation stays your pipeline
- --Your sessions are self-recorded auditions at scale -- this is built for directed sessions, not submission inboxes
- --You need live broadcast mixing -- this is capture and handoff, not a console
[ OTHER WORKFLOWS ]
Same stack, different room.
- Remote podcast recordingLocal-first double-ender for multi-host shows.
- Remote interviewsBroadcast-grade guest capture, no install for the guest.
- Voiceover sessionsDirected VO without dongles or per-seat licences.
- Music collaborationBit-perfect stems from every player's own room.
- Audiobook recordingLong-form narration with punch-and-roll review.
- Documentary postField and remote interview capture into post.
- Legal depositionsDefensible, encrypted records of remote testimony.
[ STATION READY ]
Your next directed session, organized before it ends .
Pick Studio, send your talent a link, run real lines. Drop the bundle in front of your audio team. Decide after.